ChessWindow.hpp

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00001 #ifndef LOPER_CHESSWINDOW
00002 #define LOPER_CHESSWINDOW
00003 
00015 #include <standard.hpp>
00016 #include <vector>
00017 
00018 #include <FL/Fl_Gl_Window.H>
00019 #include <FL/glut.h>
00020 #include "ChessboardPicture.hpp"
00021 
00022 
00027 class ChessWindow :
00028         public Fl_Gl_Window
00029 {
00030 public:
00031         ChessWindow(int X, int Y, int W, int H, std::vector< ChessboardPicture > *chessPicturePtr, const char *L)
00032         : Fl_Gl_Window(X, Y, W, H, L), chessPictures(chessPicturePtr) { currentImageIndex = 0; bDrawOriginal = false; }
00033 
00034         void setImageIndex (int index) { currentImageIndex = index;  redraw();}
00035         int getImageIndex() const { return currentImageIndex; }
00036 
00037         void setImageView (bool bViewOriginal /* vs. thresholded version */ );
00038         unsigned char getCurrentThreshold() const;
00039         void setCurrentThreshold(unsigned char c);
00040         ~ChessWindow(void);
00041 
00042 private:
00043         void draw();
00044         int handle(int);
00045         unsigned int currentImageIndex;
00046         bool bDrawOriginal;
00047 
00048         std::vector< ChessboardPicture > *chessPictures;
00049 };
00050 
00051 
00052 #endif // LOPER_CHESSWINDOW

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