CamChecker Compound List

Here are the classes, structs, unions and interfaces with brief descriptions:
BitmapDeviceContextAllows us to draw to a bitmap instead of drawing to the screen
CamCheckerWindowAn FLTK-based toplevel window for our application
ChessboardPictureThis holds textures to draw a chessboard picture, and has some intelligent built-in thresholding functionality
ChessCornerA chess corner has a pixel position, and possibly a link to another corner
ChessSquareA chess square has four corners
ChessSquareMeshA mesh of chess squares
ChessWindowAn FLTK-based window which draws one of two views of a chessboard, the original or the thresholded view
ExceptionTemplate< Super >A template supporting vararg (printf-style) use of the standard STL exceptions
GLTexPictureAn OpenGL texture utility class
ImageCalibratorThis encapsulates information about a single image, including..
IntrinsicsExtrinsicsContainerEncapsulates the intrinsics and extrinsics of a set of pictures in a GslVector
Matrix< T >A basic matrix class
MemoryMapEncapsulates a memory-mapped file
PointCorrespondenceHas two 2d points which correspond to each other
RotationEncapsulates a rotation, allowing you to convert between various representations of a rotation
Vector< T >Basic variable-length vector template

Generated on Mon May 26 11:19:53 2003 for CamChecker by doxygen1.3