![]() |
| BitmapDeviceContext | Allows us to draw to a bitmap instead of drawing to the screen |
| CamCheckerWindow | An FLTK-based toplevel window for our application |
| ChessboardPicture | This holds textures to draw a chessboard picture, and has some intelligent built-in thresholding functionality |
| ChessCorner | A chess corner has a pixel position, and possibly a link to another corner |
| ChessSquare | A chess square has four corners |
| ChessSquareMesh | A mesh of chess squares |
| ChessWindow | An FLTK-based window which draws one of two views of a chessboard, the original or the thresholded view |
| ExceptionTemplate< Super > | A template supporting vararg (printf-style) use of the standard STL exceptions |
| GLTexPicture | An OpenGL texture utility class |
| ImageCalibrator | This encapsulates information about a single image, including.. |
| IntrinsicsExtrinsicsContainer | Encapsulates the intrinsics and extrinsics of a set of pictures in a GslVector |
| Matrix< T > | A basic matrix class |
| MemoryMap | Encapsulates a memory-mapped file |
| PointCorrespondence | Has two 2d points which correspond to each other |
| Rotation | Encapsulates a rotation, allowing you to convert between various representations of a rotation |
| Vector< T > | Basic variable-length vector template |
1.3